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Animierter-Rauch-aus-einen-Kamin.php


Quell Code


<!doctype html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Test</title>
  
    <style>
        #container {
            position: relative;
            display: inline-block;
            width: 400px;
            height: 600px;
        }
        #container img {
            width: 100%;
        }
        canvas {
            position: absolute;
            top: 0;
            left: 0;
        }
    </style>
</head>
<body>
    <div id="container">
        <img src="https://www.coding-board.de/attachments/smoke-jpg.4161/">
    </div>
  <script>
    
/**/ (function (root, factory) {
/**/     if (typeof define === 'function' && define.amd) {
/**/         define([], factory);
/**/     } else if (typeof module === 'object' && module.exports) {
/**/         module.exports = factory();
/**/         module.exports.default = module.exports
/**/     } else {
/**/         root.smokemachine = root.SmokeMachine = factory();
/**/   }
/**/ }(typeof self !== 'undefined' ? self : this, function () {



var opacities = [0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,3,5,5,7,4,4,1,1,0,1,0,0,0,0,0,1,0,0,17,27,41,52,56,34,23,15,11,4,9,5,1,0,0,0,0,0,0,1,45,63,57,45,78,66,52,41,34,37,23,20,0,1,0,0,0,0,1,43,62,66,64,67,115,112,114,56,58,47,33,18,12,10,0,0,0,0,39,50,63,76,87,107,105,112,128,104,69,64,29,18,21,15,0,0,0,7,42,52,85,91,103,126,153,128,124,82,57,52,52,24,1,0,0,0,2,17,41,67,84,100,122,136,159,127,78,69,60,50,47,25,7,1,0,0,0,34,33,66,82,113,138,149,168,175,82,142,133,70,62,41,25,6,0,0,0,18,39,55,113,111,137,141,139,141,128,102,130,90,96,65,37,0,0,0,2,15,27,71,104,129,129,158,140,154,146,150,131,92,100,67,26,3,0,0,0,0,46,73,104,124,145,135,122,107,120,122,101,98,96,35,38,7,2,0,0,0,50,58,91,124,127,139,118,121,177,156,88,90,88,28,43,3,0,0,0,0,30,62,68,91,83,117,89,139,139,99,105,77,32,1,1,0,0,0,0,0,16,21,8,45,101,125,118,87,110,86,64,39,0,0,0,0,0,0,0,0,0,1,28,79,79,117,122,88,84,54,46,11,0,0,0,0,0,0,0,0,0,1,0,6,55,61,68,71,30,16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,23,25,20,12,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,12,9,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,2,2,0,0,0,0,0,0,0,0]
var smokeSpriteSize = 20

var polyfillAnimFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
    window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;

function floatInRange(start, end){
    return start + Math.random()*(end - start)
}

function makeSmokeSprite(color){
    color = color || [24, 46.8, 48.2]
    var smokeSprite = document.createElement('canvas'),
        ctx = smokeSprite.getContext('2d'),
        data = ctx.createImageData(smokeSpriteSize, smokeSpriteSize),
        d = data.data

    for(var i=0;i<d.length;i+=4){
        d[i]=color[0]
        d[i+1]=color[1]
        d[i+2]=color[2]
        d[i+3]=opacities[i / 4]
    }
    smokeSprite.width = smokeSpriteSize
    smokeSprite.height = smokeSpriteSize
    ctx.putImageData(data,0,0)
    return smokeSprite
}

function createParticle(x,y,options){
    options = options || {}
    var lifetime = options.lifetime || 4000
    var particle = {
        x: x,
        y: y,
        vx: floatInRange(options.minVx || -4/100, options.maxVx || 4/100),
        startvy: floatInRange(options.minVy || -4/10, options.maxVy || -1/10),
        scale: floatInRange(options.minScale || 0, options.maxScale || 0.5),
        lifetime: floatInRange(options.minLifetime || 2000, options.maxLifetime || 8000),
        age: 0,
    }
    particle.finalScale = floatInRange(
        options.minScale || 25+particle.scale,
        options.maxScale || 30+particle.scale
    )
    particle.vy = particle.startvy
    return particle
}

function updateParticle(particle, deltatime){
    particle.x += particle.vx * deltatime
    particle.y += particle.vy * deltatime
    var frac = Math.sqrt(particle.age / particle.lifetime)
    particle.vy = (1-frac)*particle.startvy
    particle.age+=deltatime
    particle.scale=frac*particle.finalScale
}

function drawParticle(particle, smokeParticleImage, context){
    context.globalAlpha = (1-Math.abs(1-2*particle.age/particle.lifetime))/8
    var off = particle.scale*smokeSpriteSize/2
    var xmin = particle.x - off
    var xmax = xmin + off*2
    var ymin = particle.y - off
    var ymax = ymin + off*2
    context.drawImage(smokeParticleImage, xmin, ymin, xmax-xmin, ymax-ymin)
    // console.log(smokeParticleImage, xmin, ymin, xmax-xmin, ymax-ymin)
}


return function SmokeMachine(context, color){
    var smokeParticleImage = makeSmokeSprite(color),
        particles = [],
        preDrawCallback=function(){}

    function updateAndDrawParticles(deltatime){
        context.clearRect(0, 0, context.canvas.width, context.canvas.height);

        particles.forEach(function(p){ updateParticle(p, deltatime) })
        particles = particles.filter(function(p){ return p.age < p.lifetime })

        preDrawCallback(deltatime, particles)
        particles.forEach(function(p){ drawParticle(p, smokeParticleImage, context) })
    }

    var running = false, lastframe = performance.now()
    function frame(time){
        if(!running) return
        var dt = time-lastframe
        lastframe = time;

        updateAndDrawParticles(dt)
        polyfillAnimFrame(frame)
    }

    function addParticles(x,y,numParticles,options){
        numParticles = numParticles || 10
        if(numParticles < 1) return Math.random() <= numParticles && particles.push(createParticle(x,y,options));
        for (var i = 0; i < numParticles; i++) particles.push(createParticle(x,y,options))
    }

    return {
        step: function step(dt){
            dt = dt || 16
            console.log(dt)
            updateAndDrawParticles(dt)
        },
        start: function start(){
            running = true
            lastframe = performance.now()
            polyfillAnimFrame(frame)
        },
        setPreDrawCallback: function(f){
            preDrawCallback = f
        },
        stop: function stop(){ running = false },
        addsmoke: addParticles,
        addSmoke: addParticles,
    }
}
 }))
    
    </script>
    <script>
        function Smoke(x, y, color, idContainer) {
            var canvas = document.createElement('canvas');
            var container = document.getElementById(idContainer);
            container.appendChild(canvas);
            var width = container.scrollWidth,
                height = container.scrollHeight;
            canvas.width = width;
            canvas.height = height;
            var ctx = canvas.getContext('2d');
            var party = smokemachine(ctx, color);
            party.start() // start animating
            party.setPreDrawCallback(function (dt) {
                party.addSmoke(x, y, .5)
            });
        }
        var smoke1 = new Smoke(100, 220, [0, 0, 0], 'container');
        var smoke2 = new Smoke(245, 260, [0, 0, 0], 'container');
    </script>
</body>
</html>

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Admin
Sascha65says...

Die Canvas Balken Uhr ist ja mal Fett